using System.Collections.Generic;
using UnityEngine;

public class Player : MonoBehaviour
{
    /** Possible Moves:
      * - NodeA to NodeB (connection built): move Units (will attack if NodeB is hostile; cant traverse multiple unclaimed nodes)
      * - NodeA to NodeB (connection empty): build connection (-1 energy, takes 1 round)
      * - NodeA to NodeB (connection under de/-construction): intervene by attacking (will destroy connection if succesfull)
      * - Click connection: Option to Destruct (-1 energy, takes 1 round) or Blast (-2 energy, immediately) Connection
      * 
      * 
      */

    public int id;

    public int energyLeft;

    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public List<Node> GetOwnedNodes() => GameManager.Instance.nodes.FindAll(n => n.Owner == this.id);
}
