diff --git a/items/generic/item_spawn.gd b/items/generic/item_spawn.gd index 1d59d75..11a3a75 100644 --- a/items/generic/item_spawn.gd +++ b/items/generic/item_spawn.gd @@ -19,7 +19,7 @@ var remove_after_spawn = false # Choose the item pool this spawn location draws from func choose_pool() -> Array[PackedScene]: - #spawn_petal = false + spawn_petal = false var unique_chance = unique_base_chance + unique_bonus_multiplier * rarity_bonus var rare_chance = rare_base_chance + rare_bonus_multiplier * rarity_bonus