From 42ea2d3d751d8979cbdd26fc8a0abb2e6dd8e92e Mon Sep 17 00:00:00 2001 From: RealMelwei Date: Tue, 21 Oct 2025 16:07:22 +0200 Subject: [PATCH] Made vines spawn precisely at unique items --- items/generic/item_spawn.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/items/generic/item_spawn.gd b/items/generic/item_spawn.gd index 1d59d75..11a3a75 100644 --- a/items/generic/item_spawn.gd +++ b/items/generic/item_spawn.gd @@ -19,7 +19,7 @@ var remove_after_spawn = false # Choose the item pool this spawn location draws from func choose_pool() -> Array[PackedScene]: - #spawn_petal = false + spawn_petal = false var unique_chance = unique_base_chance + unique_bonus_multiplier * rarity_bonus var rare_chance = rare_base_chance + rare_bonus_multiplier * rarity_bonus