Added grass
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parent
f98c89ef94
commit
8740b632a1
7 changed files with 89 additions and 3 deletions
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@ -2,6 +2,8 @@ class_name Building extends Node2D
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@export var location : Vector2i # x is the angle, y is the height in the grid
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@export var dimension : Vector2i = Vector2(2, 1) # same as above
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@export var blocks_area = true
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@onready var grid : Grid = get_parent()
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var objects = []
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@ -14,8 +16,8 @@ func _ready() -> void:
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var angle = location.x * TAU / grid.num_collumns; # currently assumes anchor is bottom left
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var height = grid.ground_radius + location.y * grid.cell_height;
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position = height * Vector2.from_angle(angle)
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grid.buildings.append(self)
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if blocks_area:
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grid.buildings.append(self)
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await get_tree().create_timer(0.2).timeout
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if get_node_or_null("EnemyList") != null:
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@ -42,6 +42,7 @@ shape = SubResource("CircleShape2D_yh007")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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modulate = Color(2.1168277, 2.1168277, 2.1168277, 1)
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z_index = 2
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position = Vector2(5.9604645e-08, -37.000004)
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scale = Vector2(0.7, 0.7)
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sprite_frames = SubResource("SpriteFrames_3n4a6")
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@ -1,7 +1,13 @@
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extends Node2D
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@export var grass : PackedScene
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func _ready() -> void:
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ItemSpawn.item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","",ResourceLoader.CACHE_MODE_IGNORE)
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for column in range($Grid.num_collumns):
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var grass_placed : Building = grass.instantiate()
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grass_placed.location = Vector2(column, 0)
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$Grid.add_child(grass_placed)
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func get_grid() -> Grid:
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return $Grid
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@ -1,6 +1,7 @@
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[gd_scene load_steps=14 format=3 uid="uid://jjoyj1ldafkf"]
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[gd_scene load_steps=15 format=3 uid="uid://jjoyj1ldafkf"]
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[ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="1_wxnww"]
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[ext_resource type="PackedScene" uid="uid://xrbh432lrjge" path="res://world/grass.tscn" id="2_abvrx"]
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[ext_resource type="Script" uid="uid://m3vyyfk8gnma" path="res://world/grid.gd" id="3_2bhor"]
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[ext_resource type="Shader" uid="uid://ptqflyxta2qd" path="res://world/earth.gdshader" id="3_640fc"]
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[ext_resource type="PackedScene" uid="uid://djawvtdwp423v" path="res://buildings/room_temple.tscn" id="3_nihcy"]
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@ -22,6 +23,7 @@ shader_parameter/color = Color(0, 0, 0, 1)
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[node name="Earth" type="Node2D"]
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script = ExtResource("1_wxnww")
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grass = ExtResource("2_abvrx")
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[node name="Ground" type="StaticBody2D" parent="."]
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collision_layer = 41
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BIN
world/grass.png
Normal file
BIN
world/grass.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.2 KiB |
40
world/grass.png.import
Normal file
40
world/grass.png.import
Normal file
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bywwrf3d65rsv"
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path="res://.godot/imported/grass.png-6a0ba0babdf91a4884e4357e37a3b3bf.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://world/grass.png"
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dest_files=["res://.godot/imported/grass.png-6a0ba0babdf91a4884e4357e37a3b3bf.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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35
world/grass.tscn
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35
world/grass.tscn
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@ -0,0 +1,35 @@
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[gd_scene load_steps=7 format=3 uid="uid://xrbh432lrjge"]
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[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_k0ih8"]
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[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_hhh8n"]
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[ext_resource type="Texture2D" uid="uid://bywwrf3d65rsv" path="res://world/grass.png" id="3_co4wa"]
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[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_q1c74"]
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[ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_tnolt"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"]
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shader = ExtResource("2_hhh8n")
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shader_parameter/ground_height = 3000.0
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shader_parameter/cell_height = 300.0
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shader_parameter/num_cells = 60
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[node name="GrassBuilding" type="Node2D"]
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z_index = 1
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script = ExtResource("1_k0ih8")
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blocks_area = false
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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z_index = 1
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material = SubResource("ShaderMaterial_pfkkr")
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scale = Vector2(25, 25)
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texture = ExtResource("3_co4wa")
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flip_v = true
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script = ExtResource("4_q1c74")
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[node name="EnemyList" type="Node2D" parent="."]
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[node name="DebugSprite" type="Sprite2D" parent="."]
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visible = false
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position = Vector2(300, -150)
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scale = Vector2(1.172, 1.172)
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texture = ExtResource("5_tnolt")
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flip_v = true
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