From b30465742fb34dd9aecee2e57e34400ef310f539 Mon Sep 17 00:00:00 2001 From: RealMelwei Date: Fri, 19 Sep 2025 12:16:17 +0200 Subject: [PATCH] Fixed walk animation --- player/player.gd | 5 ----- 1 file changed, 5 deletions(-) diff --git a/player/player.gd b/player/player.gd index 988a2c8..30ae0ef 100644 --- a/player/player.gd +++ b/player/player.gd @@ -113,15 +113,10 @@ func manage_animation() -> void: anim_sprite.scale.x = - abs(anim_sprite.scale.x) * facing if(is_on_floor() and not $AnimatedSprite2D.is_playing()): anim_sprite.play("walk") - else: - if anim_sprite.animation == "walk": - anim_sprite.stop() else: if anim_sprite.animation == "walk": anim_sprite.stop() - if not $AnimatedSprite2D.is_playing(): - $AnimatedSprite2D.play("idle") func manage_velocity(delta: float) -> void: up_direction = (position - earth_center).normalized();