Fixed the build
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parent
0020947533
commit
e37c27a280
3 changed files with 3 additions and 3 deletions
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@ -119,6 +119,6 @@ func die():
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get_tree().change_scene_to_file("res://ui/victory_screen/victory_screen.tscn")
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queue_free()
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func _on_enemy_hurtbox_damage_taken(_damage, _dir) -> void:
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func _on_enemy_hurtbox_damage_taken(_damage, _dir, _id) -> void:
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if dead: return
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$AudioStreamPlayer2D.play()
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@ -1,6 +1,6 @@
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class_name ItemSpawn extends Node2D
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static var item_pool : ItemPool = ResourceLoader.load("res://items/generic/item_pool.tres","ItemPool",ResourceLoader.CACHE_MODE_IGNORE)
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static var item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","",ResourceLoader.CACHE_MODE_IGNORE)
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@export var rarity_bonus : float = 0
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@export var guarantee_rare : bool = false
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@ -1,7 +1,7 @@
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extends Node2D
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func _ready() -> void:
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ItemSpawn.item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","ItemPool",ResourceLoader.CACHE_MODE_IGNORE)
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ItemSpawn.item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","",ResourceLoader.CACHE_MODE_IGNORE)
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func get_grid() -> Grid:
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return $Grid
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