Fixed major oopsie

This commit is contained in:
Melvin Weiß 2025-10-03 11:33:13 +02:00
parent 5e2ca5be83
commit f790694373

View file

@ -25,7 +25,7 @@ func _ready() -> void:
for enemy in enemies:
var oldpos = enemy.position;
enemy.position = grid.get_world_position(oldpos)
enemy.position = grid.get_world_position(location, oldpos)
if enemy is Platform or enemy is Trap or enemy is Item:
objects.append(enemy)
if "building" in enemy: enemy.building = self