class_name Petal extends Node2D @onready var location : Vector2 = Grid.get_location_from_world_pos(global_position) @onready var offset : Vector2 = Grid.get_offset_from_world_pos(global_position) @export var vine_resource : PackedScene var vine : Vine var activated = false var item : Item: set(item_in): item = item_in if not activated and item is Item: item.monitoring = false item.monitorable = false item.modulate = Color(1,1,1,0.8) func _ready() -> void: await get_tree().create_timer(1).timeout vine = vine_resource.instantiate() vine.petal_location = Global.vec_mod(location, Grid.num_collumns) vine.petal_offset = offset get_parent().call_deferred("add_child",vine) await get_tree().create_timer(1).timeout vine.init_random() func _on_interaction() -> void: activated = true vine.activate() if item != null: item.monitorable = true item.monitoring = true item.modulate = Color.WHITE