[gd_scene load_steps=10 format=3 uid="uid://dt827qxyycg8n"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_pww4b"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_qsju2"] [ext_resource type="Texture2D" uid="uid://djir4ehm8kif" path="res://buildings/Building 1x2 fixed.png" id="3_0yjll"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_ri5b7"] [ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="6_kom4b"] [ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/generic/item_spawn.tscn" id="7_sr858"] [ext_resource type="PackedScene" uid="uid://h3caql0b6vft" path="res://traps/bear_trap.tscn" id="8_pww4b"] [ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="8_ta0fd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_qnfc1"] resource_local_to_scene = true shader = ExtResource("2_qsju2") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="Building" type="Node2D"] script = ExtResource("1_pww4b") dimension = Vector2i(1, 2) [node name="Sprite2D" type="Sprite2D" parent="."] self_modulate = Color(0.176471, 0, 0.00392157, 0.00392157) material = SubResource("ShaderMaterial_qnfc1") scale = Vector2(25, 25) texture = ExtResource("3_0yjll") script = ExtResource("4_ri5b7") [node name="EnemyList" type="Node2D" parent="."] [node name="Platform" parent="EnemyList" instance=ExtResource("6_kom4b")] visible = false position = Vector2(75, -585) collision_layer = 41 [node name="Platform2" parent="EnemyList" instance=ExtResource("6_kom4b")] visible = false position = Vector2(225, -585) collision_layer = 41 [node name="Platform5" parent="EnemyList" instance=ExtResource("6_kom4b")] position = Vector2(85, -287) scale = Vector2(2.49, 3.1) [node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_sr858")] position = Vector2(149, -645) rarity_bonus = 2 [node name="MorningStar" parent="EnemyList" instance=ExtResource("8_ta0fd")] position = Vector2(39, -552) [node name="BearTrap" parent="EnemyList" instance=ExtResource("8_pww4b")] position = Vector2(165, -7) [node name="DebugSprite" type="Sprite2D" parent="."] visible = false position = Vector2(150, -300) scale = Vector2(1.172, 1.172) texture = ExtResource("3_0yjll")