[gd_scene load_steps=10 format=3 uid="uid://dliwqqmrxldjh"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_c7qov"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_6a6ii"] [ext_resource type="Texture2D" uid="uid://dfy0gccqgggp2" path="res://buildings/Building 2x1 fixed.png" id="3_ihg0a"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_505qw"] [ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_012sa"] [ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="6_qwyfo"] [ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="8_evf2t"] [ext_resource type="PackedScene" uid="uid://h3caql0b6vft" path="res://traps/bear_trap.tscn" id="9_c7qov"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"] shader = ExtResource("2_6a6ii") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="Building2" type="Node2D"] script = ExtResource("1_c7qov") [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("3_ihg0a") script = ExtResource("4_505qw") [node name="Sprite2D2" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("5_012sa") script = ExtResource("4_505qw") grid_offset = Vector2i(0, -1) [node name="EnemyList" type="Node2D" parent="."] [node name="MorningStar" parent="EnemyList" instance=ExtResource("6_qwyfo")] position = Vector2(238, -149) [node name="Platform" parent="EnemyList" instance=ExtResource("8_evf2t")] visible = false position = Vector2(75, -295) collision_layer = 41 [node name="Platform2" parent="EnemyList" instance=ExtResource("8_evf2t")] visible = false position = Vector2(225, -295) collision_layer = 41 [node name="Platform3" parent="EnemyList" instance=ExtResource("8_evf2t")] visible = false position = Vector2(375, -295) collision_layer = 41 [node name="Platform4" parent="EnemyList" instance=ExtResource("8_evf2t")] visible = false position = Vector2(525, -295) collision_layer = 41 [node name="Platform5" parent="EnemyList" instance=ExtResource("8_evf2t")] position = Vector2(431, -150) scale = Vector2(2.688, 3) [node name="BearTrap" parent="EnemyList" instance=ExtResource("9_c7qov")] position = Vector2(270, -9) [node name="DebugSprite" type="Sprite2D" parent="."] visible = false position = Vector2(300, -150) scale = Vector2(1.172, 1.172) texture = ExtResource("3_ihg0a")