The_Dark_Side_of_Earth/vines_petals/bud.gd

23 lines
767 B
GDScript

class_name Bud extends GridNode
signal opened
var img_path
# Triggers when a bud is hit. Spreads the vine, then removes the bud
func _on_opened():
$AnimatedSprite2D.play("open")
opened.emit()
spread()
await $AnimatedSprite2D.animation_finished
queue_free()
# Spread in all directions where the given vine is not yet present
func spread():
for dir in [Vector2.UP, Vector2.DOWN, Vector2.RIGHT, Vector2.LEFT]:
if not vine.vine_locations.has(Global.vec_mod(location + dir, Grid.num_collumns, true)):
grow_to_next_bud(dir)
# Grow a vine
func grow_to_next_bud(dir):
var target_location = Global.vec_mod(location + dir, Grid.num_collumns, true)
var target = vine.random_vine_node_at(target_location)
await vine.grow_vine_sequence(self, target, true, false)