22 lines
443 B
GDScript
22 lines
443 B
GDScript
extends Trap
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@export var player_damage : int;
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@export var enemy_damage : int;
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func damage_target(target: CollisionObject2D):
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if(target.get_collision_layer_value(3)):
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target.hurt(player_damage, Vector2.ZERO)
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else:
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target.hurt(enemy_damage, Vector2.ZERO)
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func _on_area_2d_area_entered(area: Area2D) -> void:
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damage_target(area)
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queue_free()
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func _on_area_2d_body_entered(body: Node2D) -> void:
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damage_target(body)
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queue_free()
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