13 lines
354 B
GDScript
13 lines
354 B
GDScript
extends Node
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@export var boss : PackedScene
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func _ready() -> void:
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pass
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func _on_water_water_reached_max_height() -> void:
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# The boss spawns once the water has risen to its maximum height.
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var node = boss.instantiate()
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add_sibling(node)
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node.position = %Player.position + %Player.earth_aligner.local_from_global(Vector2.UP) * 1000;
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queue_free()
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