Refactored and documented boss spawner, destroy area and ghost

This commit is contained in:
RealMelwei 2025-10-12 17:17:09 +02:00
parent 8c11ee3000
commit 75194e1700
4 changed files with 21 additions and 12 deletions

View file

@ -6,6 +6,7 @@ func _ready() -> void:
pass
func _on_water_water_reached_max_height() -> void:
# The boss spawns once the water has risen to its maximum height.
var node = boss.instantiate()
add_sibling(node)
node.position = %Player.position + %Player.earth_aligner.local_from_global(Vector2.UP) * 1000;

View file

@ -1,4 +1,5 @@
extends Area2D
# Attach this to an object to make it destructible
func destroy():
get_parent().queue_free()

View file

@ -1,17 +1,20 @@
extends Area2D
@onready var earth_aligner = $EarthAligner
@onready var player : CharacterBody2D = get_tree().get_root().get_node_or_null("main/Player")
var target : CharacterBody2D
# Base stats
var speed = 100
var damage = 1
var player : CharacterBody2D
var target : CharacterBody2D
var current_knockback = Vector2.ZERO
var knockback_weight = 800
# Aggro range determines at which distance the ghost targets the player,
# Chase range determines at which distance the ghost stops pursuing the player.
var aggro_range = 900
var chase_range = 1400
var current_knockback = Vector2.ZERO
var knockback_weight = 800
func _ready() -> void:
player = get_tree().get_root().get_node_or_null("main/Player")
$AnimatedSprite2D.play("default")
func _process(delta: float) -> void:
@ -19,15 +22,18 @@ func _process(delta: float) -> void:
return
var dist = (position - player.position).length()
# Set target based on aggression range and whether target is already set
if(dist > chase_range):
target = null
elif(target == null and dist <= aggro_range):
target = player
# Move towards the target at constant speed
if(target!=null):
var motion = -(position - target.position).normalized() * speed
self.position += motion * delta * min(1, dist/(motion.length()*delta))
# Process knockback
self.position += current_knockback * delta
current_knockback = current_knockback/pow(1.3, 60*delta)
@ -35,12 +41,13 @@ func _process(delta: float) -> void:
player.hurt(damage, self.global_position-player.global_position)
func _on_death():
# First free all other children, then wait for Death Sound to finish
for child in get_children():
if not child is AudioStreamPlayer2D:
child.queue_free()
await $AudioStreamPlayer2D.finished
await $HurtSound.finished
self.queue_free()
func _on_damage_taken(_damage : int, dir: Vector2, _id):
current_knockback = - dir * knockback_weight
$AudioStreamPlayer2D.play()
$HurtSound.play()

View file

@ -53,7 +53,7 @@ shape = SubResource("CircleShape2D_6attn")
[node name="EarthAligner" parent="." instance=ExtResource("3_obmiq")]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("7_eqcb8")
volume_db = 15.0