Made vines spawn precisely at unique items
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@ -19,7 +19,7 @@ var remove_after_spawn = false
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# Choose the item pool this spawn location draws from
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# Choose the item pool this spawn location draws from
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func choose_pool() -> Array[PackedScene]:
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func choose_pool() -> Array[PackedScene]:
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#spawn_petal = false
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spawn_petal = false
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var unique_chance = unique_base_chance + unique_bonus_multiplier * rarity_bonus
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var unique_chance = unique_base_chance + unique_bonus_multiplier * rarity_bonus
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var rare_chance = rare_base_chance + rare_bonus_multiplier * rarity_bonus
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var rare_chance = rare_base_chance + rare_bonus_multiplier * rarity_bonus
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