Made vines spawn precisely at unique items
This commit is contained in:
parent
49d48da550
commit
42ea2d3d75
1 changed files with 1 additions and 1 deletions
|
|
@ -19,7 +19,7 @@ var remove_after_spawn = false
|
|||
|
||||
# Choose the item pool this spawn location draws from
|
||||
func choose_pool() -> Array[PackedScene]:
|
||||
#spawn_petal = false
|
||||
spawn_petal = false
|
||||
var unique_chance = unique_base_chance + unique_bonus_multiplier * rarity_bonus
|
||||
var rare_chance = rare_base_chance + rare_bonus_multiplier * rarity_bonus
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue