Fixed "Play Again" not resetting the grid

This commit is contained in:
RealMelwei 2025-10-14 15:07:38 +02:00
parent 14e7fc057f
commit c2649a6032

View file

@ -14,4 +14,5 @@ func _on_player_player_died() -> void:
func _on_button_retry_pressed() -> void:
Engine.time_scale = 1.
Grid.reset()
get_tree().reload_current_scene()